DRIDER
{{Monster Table
| creature=
| style=
| size=Large | type= Aberration
| hd= 6d8+18 | hp=45
| init= +2
| speed= 30 ft. (6 squares), climb 15 ft.
| ac= 17 (–1 size, +2 Dex, +6 natural) | touch= 11 | flat= 15
| bab= +4 | grapple=+10
| at= Dagger +5 melee (1d6+2/19–20) or bite +6 melee (1d4+1 plus poison) or shortbow +5 ranged (1d8/x3)
| full_at= 2 daggers +3 melee (1d6+2/19–20, 1d6+1/19–20) and bite +1 melee (1d4+1 plus poison); or shortbow +5 ranged (1d8/x3)
| space= 10 ft. | reach=5 ft.
| sa= Spells, spell-like abilities, poison
| sq= Darkvision 60 ft., spell resistance 17
| fort= +5 | ref= +4 | will= +8
| str=15| dex=15| con=16| int=15| wis=16 | cha=16
| skills= Climb +14, Concentration +9, Hide +10, Listen +9, Move Silently +12, Spot +9
| feats= Combat Casting, Two-Weapon Fighting, Weapon Focus (bite)
| env= Underground
| org= Solitary, pair, or troupe (1–2 plus 7–12 Medium monstrous spiders)
| cr= 7
| treas= Double standard
| align= Always chaotic evil
| adv= By character class
| la= +4
}}
Driders speak Elven, Common, and Undercommon.
COMBAT
Driders seldom pass up an opportunity to attack other creatures, especially from ambush. They usually begin with a spell assault and often levitate out of the enemy’s reach.
Poison (Ex): Injury, Fortitude DC 16, initial and secondary damage 1d6 Str. The save DC is Consitution based. Spell-Like Abilities: 1/day—dancing lights (DC 13), clairaudience/clairvoyance, darkness, detect good, detect law, detect magic, dispel magic, faerie fire, levitate, suggestion (DC 16). Caster level 6th. The save DCs are Charisma-based. Spells: Driders cast spells as 6th-level clerics, wizards, or sorcerers. Drider clerics can choose from the following domains: Chaos, Destruction, Evil, and Trickery. The typical spells prepared shown here are for a drider sorcerer. Typical Sorcerer Spells Known (6/7/6/4, base save DC 13 + spell level): 0—daze, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance; 1st—mage armor, magic missile, ray of enfeeblement, silent image; 2nd— invisibility, web; 3rd—lightning bolt. Skills: A drider has a +4 racial bonus on Hide and Move Silently checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aberration Type Category:CR7 Category:Chaotic Alignment Category:Evil Alignment Category:Large Size Category:Underground Terrain Category:LA4{{OGL Bottom|the System 3.5 Reference Document|SRD}}